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Dead Rising Part 15. Crisis averted? (New Game Blind)

Dead Rising Part 15. Crisis averted? (New Game Blind) Welcome to my Dead Rising let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature a new game to completion. Gameplay featured on Xbox One.

About Game: Dead Rising is an open world survival horror beat 'em up video game developed and published by Capcom, and is the first entry in the series of the same name. The game's story sees players controlling Frank West, a photojournalist who becomes trapped in a shopping mall within the town of Willamette, Colorado that is suffering from a zombie outbreak, and finds himself not only surviving by salvaging various items for weapons, but also rescuing survivors trapped in the complex and dealing with crazed psychopaths, while attempting to stay alive to uncover the truth behind the incident. While players must complete major missions to advance the main story, the sandbox element of the game means that optional tasks can be done, with several additional endings available if the player doesn't complete certain conditions towards the true ending of the story.

Originally released for the Xbox 360 video game console on August 8, 2006, the game became a commercial success, leading it to being introduced as part of the Xbox 360 "Platinum Hits" lineup, while also spawning three sequels - Dead Rising 2 in September 2010, Dead Rising 3 in November 2013, and Dead Rising 4 in December 2016. A remake of the game was made for the Wii, entitled Dead Rising: Chop Till You Drop, and released in February 2009, with a mobile phone version also created. As part of its tenth anniversary, the game was re-released on September 13, 2016 for Microsoft Windows, PlayStation 4, and Xbox One.

Gameplay: Players can operate the game in one of two modes. 72 Hour Mode is the main mode and the only one available to players to begin with, in which the main objective is to investigate the Willamette Parkview Mall within 3 days, before Frank can be rescued by helicopter, completing a series of "Case Files" - major missions that, when completed, advance the game's main story. If the player fails a Case File, the game does not end, allowing the player to merely explore the mall instead until the mode is up, though failure to comply to certain conditions (primarily associated with Case Files) will result in then earning a different ending. Completing all the Case Files by the time 72 Hour Mode is over, will unlock "Overtime Mode" which players automatically begin, where the main objective to complete has Frank given one more day to complete an additional set of objectives within the mall. The second mode, ∞ (Infinity) Mode, is unlocked after completing Overtime Mode and allows players to roam around the mall in sandbox mode without any time limit, with Frank merely trying to survive as long as possible.

Development: Much of the game's inspiration came from the zombie films of the 1960s and 1970s, especially from those by George A. Romero, though despite the similarities to the film, Dawn of the Dead, Capcom asserted that the concept of "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under the present copyright laws. While the company wanted to have the game follow on from its other zombie-centered game series, its development team opted to design the game with a more comical view of zombies in the horror genre, particularly in the way that players interacted with the zombies in the game, allowing them to be able to do anything against them in terms of what weapons they could use against them, while they also based the mall upon the stereotypical design of American shopping malls. One particular area that was keenly worked on by the team was the number of zombies that could appear onscreen during the game in order to give the feel that it was a major outbreak; when Electronic Gaming Monthly reviewed the game, they reported that up to 800 zombies could appear on screen at once

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