Grading Guide
My grades generally form a bell curve (very few A’s and F’s, a lot of C’s), here is what each of these letter grades mean.
A - Cards so good they completely alter the game state in your favor. They are bombs. You first pick these every time, and you consider going into their color no matter when you see them in a draft. You are ecstatic to play them. Most sets have 15-20 of them. Most frequently occur at rare and Mythic Rare, though some sets have 1-2 Uncommons that receive this grade.
(Examples: Garruk, Cursed Huntsman, Lochmere Serpent)
B - Highly efficient creatures and removal spells that usually shift the game in your favor. These are cards that you feel pretty good about first picking that always make the cut in your deck. You are happy to play them. These occur most frequently at uncommon at higher, but most sets have a handful of Commons that get Bs.
(Examples: Bake into a Pie, Syr Alin, the Lion’s Claw)
C - Filler. Cards you neither feel good or bad about having in your deck. They will make up the majority of most decks in Limited. They occur at all rarities, but are most frequently Common.
(Examples: Tome Raider, Curious Pair)
D - Bad filler. Cards you feel bad about having in your deck. You usually play them because you’re desperate for whatever the card does. Ideally, you don’t play them. This includes mediocre creatures who you just need to fill out your curve.
(Examples: Wolf’s Quarry, Bartered Cow)
F - Unplayable. Cards you should never play, no matter what. They do things that will actively make your deck worse by even playing the card. They aren’t very common, most sets probably have fewer than 10. These appear at all rarities, with several Rare ones being the norm in most sets, since some Rare cards do such overly specific or weird things.
(Examples: Deafening Silence, Happily Ever After)
Special Grades: Build-arounds: If a card is only going to be significantly better when you get specific payoffs for it, I usually give it two grades. One of these is the grade that I think it will get in your average Limited deck, and then the build around grade is the grade I give if you get enough payoffs to get the most out of the card.
Sideboard Cards: If a card has more narrow uses, and I think it is going to be better to bring out of your sideboard, I give it two grades. The first of these is how good I think it will be against the average opponent, and the other is how good I think it will be to bring in against an ideal opponent.
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I Can Feel it Coming Kevin MacLeod ( )
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