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Kerbalism - S04E05 - Orbit and Failures

Kerbalism - S04E05 - Orbit and Failures Lets put a Kerbal in to orbit for 30 days, and get a nasty surprise as well.

Kerbalism 3.0 introduces new game mechanics to Kerbal Space Program that will change how you plan and execute missions in space, especially in campaign games. Science isn't generated by clicking on a button anymore, it takes time and effort to complete experiments.

Kerbalism Discord:
Forum Thread:
Kerbalism Wiki:

Go beyond the routine of orbital mechanics and experience the full set of engineering challenges that space has to offer. This mod extends KSP by simulating the crew, components, resources and environment in a more complex way. All mechanics can be configured to some degree, or even disabled if you don’t like some of them. A big part of the mod is fully data-driven, so that you can create your own customized game play with only a text editor and a minimal amount of espresso.

ModList:

Kerbalism - default configs (DEV 7238)
Community Resource Pack
Kerbal Alarm Clock
Kerbal Engineer Redux (KER)
Enviromental Visual Enhancements - Spectra Config
Alternate Resource Panel
Better Burn Time
Kerbal Attachment System (KAS)
Kerbal Inventory System (KIS)
Easy Vessel Switch


Outro Music: "I Feel You" by Kevin MacLeod (

#Kerbalism #KerbalSpaceProgram #KSP

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